Timeline 4

Timeline 4.

The Source is failing. Two agents cross seven thresholds to bring back the one DJ who can hold the frequency.

The story

Five years on.

Five Earth years in the future. The Source's frequency is distorting, and the one being whose music can hold it steady left the hall years ago to do his own thing.

  1. The scout

    Zarutom sends Z9 ahead to a timeline more than five years on, to check the Source. She finds the frequency distorted and matter decaying into dust. Z9 exclaims: "This shouldn't have happened!"

    Z9 in the ruins beneath the Source, matter turning to dust
  2. The order

    She reports back. Zarutom, annoyed as ever, orders Z9 and Eva to bring Zarx home: his DJing can hold a frequency. The petitioners overhear and start chanting. Bring him back. They want music in the hall.

    The order
  3. The hangar

    Z9 and Eva go down to WOOW. Z9 on the left, Eva on the right, and in front of them, WOOW.

    The hangar
  4. The thresholds

    They take WOOW across seven universal thresholds to the edge of Zarx's universe.

    The thresholds
  5. The warning

    At Zarx HQ, Kepr pulls up the readout: two agents of the Source have crossed the thresholds and are on their way. Zarx is already grinning.

    Kepr reads WOOW on the scanner
    Kepr tells Zarx that Z9 and Eva are coming
  6. The arrival

    The pyramid at the edge. Z9 steps out first, and her hair-blades are already lit.

    The arrival
  7. The fight

    They find him. They fight him. Z9 goes at him with everything she has.

    The fight
    Zarx blocks Z9's blade in a shower of sparks
  8. The loss

    They lose. The helmet is gone, her armour is cracked with light, and the fight is over.

    The loss
  9. The return

    He comes back anyway. Zoow meets him at the hall door with the bident lit, and keeps it lit until Zarutom tells him to stand down.

    Zoow meets Zarx in the hall with the bident lit
    The return
  10. The set

    Zarutom assigns Zarx to play. Beneath the Source, on a black mirror floor ringed in blue light, the set begins. The Source flares on the beat.

    Zarx at the deck beneath the Source, grin lit

The crossing

Seven thresholds. Three of them, seen.

Each threshold is a different kind of space. WOOW crosses all seven.

Threshold I
Threshold I
Threshold II
Threshold II
Threshold III
Threshold III